Am I the only one who can't handle being home alone in a big house?
Gone Home is a narrative explorer which puts full focus on drawing the player into this carefully sculptured mansion. You arrive at the house with no prior knowledge. Slowly you begin to learn about your surroundings which soon brings out the inner-voyeur inside of all of us. It's obvious by the care the developers have put into this game that the finished product will undoubtedly be an unforgettable experience.
Some of you may remember the Minerva’s Den DLC for BioShock 2, arguably better than the game itself. The creators enjoyed working on the famous DLC so much that they decided to pull together to create Gone Home as a team. Steve Gaynor, Johnnemann Nordhagen and Karla Zimonja joined forces to conceive The Fullbright company, leading to the devise of the indie game. There are no set goals, no puzzles.
But where are the guns? The non-combat (what's that?) nature of the game allows the gamer to be immersed in this detailed world. The best way to describe the experience of playing this game is that it is led by your curiosity. Hand written letters and notes can be found throughout the game, all of which were written by friends and family of the developers. Even the stack of VHS episodes of X-Files seasons have detailed information about each episode on the side of them.The game brings to mind The Stanley Parable, a mod for Half Life 2 we at GamingOwl tried and enjoyed a while back.
Gone Home has already received an Honorable Mention of Excellence in Audio and Seamus McNally Grand Prize.
It's set to release mid 2013 so you can keep tabs on it here. Have a look at the teaser below and tell us what you think in the comments.